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PanzerBlitz Master Unit Function Charts

by Alan R. Arvold

The following chart lists all counters in the game of PanzerBlitz. These include not only those in the game, but also those from the various articles in the General, Boardgamer, and VAIPA magazines. These charts presume that the Panzer Leader rules are in effect. Notes will be provided for where the rules differ between the two games. The following is the key to the chart:

Points: DYO points that the unit is worth. These are from the PanzerBlitz DYO Point System by Tom Oleson.

Unit: The name of the unit.

Weapon: Weapon Class of the unit in question:

A - Armor Piercing
H - High Explosive
M - Mortars
I - Infantry Light Weapons

Attack Modes: Type of attacks that the unit may make:

DF - Direct Fire
IF - Indirect Fire
OR - Overruns
CAT - Close Assault Tactics
AA - Anti-Aircraft
Those units which have an "N/A" above the dot in the Overrun column on the chart may only overrun Non-Armored target types of units.
Mines attack all units on them, except planes, at 2-1 odds regardless of target type.

Target: Target type of the unit in question:

A - Armored Target
N/A - Non-Armored Target

Truck: The unit which has a dot in this column on the chart must use the Truck Movement Rates when moving on the board.

Carrier: The unit which has a dot in this column on the chart is a Carrier unit and may carry Passengers. Those units which have an "i" after the dot may only carry Infantry units as Passengers. (Note that in PanzerBlitz all Carrier units may carry any dismounted unit, not just infantry units as in some cases.)

Pass: The unit which has a dot in this column on the chart is a Passenger unit and may be transported by a Carrier unit. Those units which have a "1/2" after the dot cost the Carrier units half of their Movement Allowance for that turn to pick up or drop off. Those without the "1/2" cost the Carrier units all of their Movement Allowance to pick up or drop off. (Note that in PanzerBlitz all Carrier units use their entire Movement Allowance to pick up but may drop off a Passenger unit at no cost to their Movement Allowance.)

Stack: The number of Stracking Points that the unit in question takes up in the hex. The maximum stacking allowance of a hex is four points. Fortification counters and any units stacked under count as one or two Stacking Points, depending on the nationality. No more than three Stacking Points of Wreck counters may be stacked in a hex. (Note that in PanzerBlitz there are no stacking points. Instead the Germans may stack three units to a hex and the Russians may stack two units. Also note that Fortification counters and any units under them stack freely in PanzerBlitz. No more than three German or two Russian or one German and one Russian Wreck counters may be stacked in a hex.)

QM: The unit which has a dot in this column on the chart may use Infantry Quick-Time Speed. (This rule is not in the original PanzerBlitz.)

Tur AFV: The unit which has a dot in this column on the chart may use the Functional Mobility for Turreted AFV's rule. (This rule is not in the original PanzerBlitz.)

Arty FOF: The unit which has a "C" in this column on the chart must have a Carrier unit in the same hex when changing its Field-of-Fire when using the Artillery Field-of-Fire Limitations rule. (This rule is not in the original PanzerBlitz.)

SSC: The unit which has a dot in this column on the chart may use the Smoke Shell Concentrations rule. (This rule is not in the original PanzerBlitz.)

Factors: The counter values of the unit in question.